
Matador, by Botero.
|
OLE Group Publications
Publications of the Online Learning Environments Group
- Benson, Nicholas, J., 2004.
The INFACT Gnome Environment: A Platform for Autonomous Agents
Generating Automatic Student Assessments and Feedback
- Carlson, A., and Tanimoto, S., 2003.
Learning to identify student preconceptions from text
- Chen, Alexander, 2004.
The Visual Messenger Project
- Chen, Allen, 2007.
Functional Abstraction and Compilation in a Data Factory
- Evans, Nathan, 2005.
The INFACT GMA Gnome: Providing Automated
Student Feedback via Graphical Models
- Gillum, Chris, 2006.
A Python Programming Environment for Educational Assessment
- McLellan, Kyle C., 2004.
MultiDraw: A Cooperatively-Controlled Drawing Game
- Ng, Won, 2004.
Using Hidden Markov Models to Understand Student Learning Activity
- Carlson, A., and Tanimoto, S. 2005.
Text classification rule induction in the presence of
domain-specific expression forms
Presented at the workshop on
Mixed Language Explanations in Learning Environments (XLANG),
held
in conjunction with AIED2005.
- Tanimoto, S., Hubbard, S., and Winn, W. 2005.
Automatic textual feedback for guided inquiry learning.
presented at AIED2005.
- Tanimoto, S. 2005.
Dimensions of transparency in open learner models.
presented at the workshop on
Learner Modelling for Reflection, to Support Learner Control, Metacognition and Improved Communication between Teachers and Learners,
held in conjunction with AIED2005.
- Tanimoto, S. 2006.
Transparent software methodologies in image processing.
presented at the
Scandinavian Conference on Image Analysis, Umea, Sweden, March 2006.
- Tanimoto, S. 2007.
Improving the prospects for educational data mining.
presented at the workshop on
Data Mining for User Modelling,
held in conjunction with User Modelling 2007.
- Tanimoto, S. 2008.
Enhancing state-space tree diagrams for
collaborative problem solving.
Presented at DIAGRAMS 2008, Herrsching, Germany.
(This is a link to the full-length version with color figures;
ironically, the diagrams in the proceedings version of the
paper failed to print at all.)
- Tanimoto, S., Robison, T., and Fan, S. 2009.
A Game-Building Environment for Research in Collaborative Design
.
Presented at the IEEE Symposium on Computational Intelligence in Games.
pp.96-103.
- Tanimoto, S., Robison, T., and Fan, S. 2009.
PRIME Designer (experimental software in Python)
Download (41MB)
.
This is the software described in the 2009 paper linked in the preceding item
(presented at the IEEE Symposium on Computational Intelligence in Games, 2009).
Some configuration is required, and documentation is limited.
This package is most likely to work on a Windows PC running Python 2.7.
Development of PRIME Designer was supported in part by the National Science
Foundation under grant 0613550.
-
Thompson, R., and Tanimoto, S. 2013.
Game design as a game.
Proc. of the Workshop on Games and Software Engineering.
(to appear)
Last updated March 4, 2013 by S. Tanimoto
|